You can exit a game by holding the player 2 start button and pressing the left pinball button (closest to you) simultaneously.After you start up a game, use the left pinball flipper button on the left side of the X-Arcade™ to insert coins, and press the white start button(s) to play.(Note: For older models you will then need to push the button on the back of the X-Arcade™ twice, the light on the X-Arcade™ should go out on the first push and back on with the second). Switch to Mode1: Move the switch on the back of the X-Arcade™ to the position closest to the serial port.To enable trackball support, also change the line that says 'mouse' from a 0 to 1. For command line versions of MAME: In the MAME folder you will need to open the file 'mame.ini' with notepad and change the line that says 'ctrlr' to 'ctrlr X-Arcade' (see image on the right).In MAMEUI™ or MAME Plus: open Options (at the top), then ' Default Game Options', select the ' Game Controllers' tab and set your ' Default input layout' to 'X-Arcade' from the drop-down list (for trackball use also click the box to ' Enable Mouse Support').(While MAME includes an 'xarcade.cfg' file, we recommend using our updated version here). Download the X-Arcade™ controller config file and unzip it to the 'ctrlr' subfolder of MAME™.The X-Arcade works as a simple keyboard, so if it is working in the test program but not in MAME, then you have a problem with your MAME software settings, not the controller! If your controller doesn't work in the X-Arcade™ Test Utility Program, then it will NOT work in MAME™.īefore attempting to play MAME games, test that your controller is fully working in our X-Arcade™ Test Utility Program. But if you are familiar with MAME™ already and are PC savvy, follow these steps to get the X-Arcade working with your version of MAME™. ![]() If it doesn't see some buttons and does see others then it may be a case of the driver configuring the directions as a hat switch on a flight stick or something and the software not supporting DirectInput hat switches as button inputs (I've seen that before too).IMPORTANT NOTE: If you are new to MAME™, we recommend following our easy guides (for PC and Mac) for using the X-Arcade™ with MAME™. Do you have any other joysticks plugged in at the same time? I have seen that cause issues. I think I explained what I meant by it not being plug'n'play for MAME when I explained that MAME "usually" still requires button configuration (some ports won't). Maybe you just need to reboot with the stick plugged in and try again. I don't know if this is still a problem, but I remember having a lot of trouble with PC software seeing a joystick that I plugged in after launching the software. If it does't support whatever type of joystick Windows detects I would look at another MAME port with more flexible input options. I'm going to guess that you're using the one they guide you to from. Now, because MAME is open source there are a billion and one different ports of MAME for 32/64bit Windows with input and UI being one of the main things differentiating them. They've been doing this since ~2005, but MAME games are simply too varied for there to be a single default mapping. I thought you might have expected it to work like XBOX controllers in Windows (and others modern PC controllers conforming to the same DirectInput standard), with the buttons automatically mapped and the game aware of your controller's button labels/colors. ![]() As far as I knew, your 10+ years of experience here were primarily with original hardware. Click to expand.I did not have enough context to know your level of understanding with PC/MAME configuration.
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